![]() ![]() ![]() It gives Rammu some much-needed health and armor to survive, and he has a lot of control over the crowd to mobilize enemy champions, so you can use painful wounds to stop their healing. You will also learn a second-level spell, blindness / deafness, which makes it harder for people to hit you while keeping a person out of the reach of jibes. With Rammus you want to increase your skill to 1 and go up to skill 3 and skill 2. ![]() Skill can be a crucial factor in middle and late play, as it can distract and damage enemies. As the game expands, Rammus may be useless to the enemy ADC unless he has maximized their items. Rammus is not difficult to execute combos, but most of his kit is situational. ![]() In the middle of the game, he has a good damage ejection that allows him to hunt monsters in the jungle as he ascends. He taunts enemy monsters and champions with reckless attacks on them. In the early game, Rammus is weak and needs support from the first Jungle Monster. Allows Ramsus to jump toward a target in any direction, damaging enemies in the area, generating an aftershock that slows enemies down for four seconds and distributes magical DPS. Gives him a huge bonus in combat for accelerated movement speed thanks to rolling an Armordillo. Rammus taunts an enemy champion or monster and gains attack speed for a few seconds. ![]()
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